Open-source Photos:

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Open-source Basic Informations:

History
2> Main article: History of free and open-source software This article may not properly summarize the main article. Specific concerns can be found on the Talk page. Please improve this article if you can. The concept of free sharing of technological information existed long before computers. For example, cooking recipes have been shared since the beginning of human culture. In the early years of automobile development, a group of capital monopolists owned the rights to a 2-cycle gasoline engine patent originally filed by George B. Selden.[7] By controlling this patent, they were able to monopolize the industry and force car manufacturers to adhere to their demands, or risk a lawsuit. In 1911, independent automaker Henry Ford won a challenge to the Selden patent. The result was that the Selden patent became virtually worthless and a new association (which would eventually become the Motor Vehicle Manufacturers Association) was formed.[7] The new association instituted a cross-licensing agreement among all US auto manufacturers: although each company would develop technology and file patents, these patents were shared openly and without the exchange of money between all the manufacturers.[7] By the time the US entered World War 2, 92 Ford patents and 515 patents from other companies were being shared between these manufacturers, without any exchange of money (or lawsuits).[7] Very similar[vague] to open standards, researchers with access to Advanced Research Projects Agency Network (ARPANET) used a process called Request for Comments to develop telecommunication network protocols. This collaborative process of the 1960s led to the birth of the Internet in 1969. Early instances of the free sharing of source code include IBM's source releases of its operating systems and other programs in the 1950s and 1960s, and the SHARE user group that formed to facilitate the exchange of software.[8][9] In a foreshadowing of the Internet, software with source code included became available on BBS networks in the 1980s. This was sometimes a necessity; distributing software written in BASIC and other interpreted languages can only be distributed as source code as there is no separate portable executable binary to distribute. Example of BBS systems and networks that gathered source code, and setup up boards specifically to discuss its modification includes WWIV, developed initially in BASIC by Wayne Bell. A culture of "modding" his software and distributing the mods, grew up so extensively that when the software was ported to first Pascal, then C++, its source code continued to be distributed to registered users, who would share mods and compile their own versions of the software.[citation needed] This may have contributed to its being a dominant system and network, despite being outside the Fidonet umbrella that was shared by so many other BBS makers. The sharing of source code on the Internet began when the Internet was relatively primitive, with software distributed via UUCP, Usenet, and irc, and gopher. Linux, for example, was first widely distributed by posts to comp.os.linux on the Usenet, which is also where its development was discussed. Linux became the archetype for organized software development orientated around the sharing of source code. The label “open source” was adopted by a group of people in the free software movement at a strategy session[10] held at Palo Alto, California, in reaction to Netscape's January 1998 announcement of a source code release for Navigator. The group of individuals at the session included Christine Peterson who suggested “open source”, Todd Anderson, Larry Augustin, Jon Hall, Sam Ockman, Michael Tiemann and Eric S. Raymond. Over the next week, Raymond and others worked on spreading the word. Linus Torvalds gave an all-important sanction the following day. Phil Hughes offered a pulpit in Linux Journal. Richard Stallman, pioneer of the free software movement, flirted with adopting the term, but changed his mind.[10] Those people who adopted the term used the opportunity before the release of Navigator's source code to free themselves of the ideological and confrontational connotations of the term "free software". Netscape released its source code under the Netscape Public License and later under the Mozilla Public License.[11] The term was given a big boost at an event organized in April 1998 by technology publisher Tim O'Reilly. Originally titled the "Freeware Summit" and later known as the "Open Source Summit",[12] The event brought together the leaders of many of the most important free and open-source projects, including Linus Torvalds, Larry Wall, Brian Behlendorf, Eric Allman, Guido van Rossum, Michael Tiemann, Paul Vixie, Jamie Zawinski of Netscape, and Eric Raymond. At that meeting, the confusion caused by the name free software was brought up. Tiemann argued for “sourceware” as a new term, while Raymond argued for “open source.” The assembled developers took a vote, and the winner was announced at a press conference that evening. Five days later, Raymond made the first public call to the free software community to adopt the new term.[13] The Open Source Initiative was formed shortly thereafter.[10] Starting in the early 2000s, a number of companies began to publish a portion of their source code to claim they were open source, while keeping key parts closed. This led to the development of the now widely used terms free open-source software and commercial open-source software to distinguish between truly open and hybrid forms of open source.[original research?] [edit]

Tags:Internet,Source Code,Licensing,Development,Edit,Summarize,Talk Page,Monopolists,2-cycle,George B. Selden,Henry Ford,Motor Vehicle Manufacturers Association,Open Standards,Advanced Research Projects Agency Network,Request For Comments,Ibm,Operating Systems,Share,Bbs,Basic,Interpreted Languages,Wwiv,Wayne Bell,Pascal,C++,Fidonet,Uucp,Usenet,Irc,Gopher,Free Software,Palo Alto, California,Netscape,Navigator,Christine Peterson,Larry Augustin,Jon Hall,Michael Tiemann,Eric S. Raymond,Linus Torvalds,Linux Journal,Richard Stallman,Netscape Public License,Mozilla Public License,Tim O'reilly,Larry Wall,Brian Behlendorf,Eric Allman,Guido Van Rossum,Paul Vixie,Jamie Zawinski,Open Source Initiative,Ide,Operating System,Linux,Perl,
Economic analysis
2> Most economists agree that open-source candidates have an information good[14] (also termed 'knowledge good') aspect. In general, this suggests that the original work involves a great deal of time, money, and effort. However, the cost of reproducing the work is very low, so that additional users may be added at zero or near zero cost — this is referred to as the marginal cost of a product. At this point, it is necessary to consider a copyright. The idea of copyright for works of authorship is to protect the incentive of making these original works. Copyright restriction then creates access costs on consumers who value the original more than making an additional copy but value the original less than the initial production cost. Thus, they will pay an access cost of this difference. Access costs also pose problems for authors who wish to create something based on another work but are not willing to pay the copyright holder for the rights to the copyrighted work. The second type of cost incurred with a copyright system is the cost of administration and enforcement of the copyright. Being organized effectively as a consumers' cooperative, the idea of open source is then to eliminate the access costs of the consumer and the creator by reducing the restrictions of copyright. This will lead to creation of additional works, which build upon previous work and add to greater social benefit. Additionally some proponents argue that open source also relieves society of the administration and enforcement costs of copyright. Organizations such as Creative Commons have websites where individuals can file for alternative “licenses”, or levels of restriction, for their works.[15] These self-made protections free the general society of the costs of policing copyright infringement. Thus, on several fronts, there is an efficiency argument to be made on behalf of open-sourced goods. Others argue that society loses through open-sourced goods. Because there is a loss in monetary incentive to the creation of new goods some argue that new products will not be created. This argument seems to apply particularly well to the business model where extensive research and development is done, e.g. pharmaceuticals. However, this argument ignores the fact that cost reduction for all concerned is perhaps an even better monetary incentive than is a price increase. In addition, others argue that visual art and other works of authorship should be free. These proponents of extensive open-source ideals argue that monetary incentive for artists would perhaps better be derived from performances or exhibitions, in a similar fashion to the funding of provision of other types of services. [edit]

Tags:Copyright,Information Good,Consumers' Cooperative,Creative Commons,
Case study
3> An investigation of open-source industrial symbiosis was performed by Doyle and Pearce using Google Earth. Their paper[16] found that virtual globes coupled with open-source waste information can be used to: Reduce embodied energy of transport by reducing distances to recycling facilities Choose end-of-life at recycling facilities rather than landfills Establish industrial symbiosis and Eco-industrial parks on known by-product synergies Ultimately, the open-source sharing of information in virtual globes provide a means to identify economically and environmentally beneficial opportunities for waste management if the data have been made available. [edit]

Tags:Industrial Symbiosis,Google Earth,Virtual Globes,
Applications
2> Many fields of study and social and political views have been affected by the growth of the concept of open source. Advocates in one field often support the expansion of open source in other fields. For example, Linus Torvalds said, "the future is open source everything."[17] But Eric Raymond and other founders of the open-source movement have sometimes publicly argued against speculation about applications outside software, saying that strong arguments for software openness should not be weakened by overreaching into areas where the story is less compelling. The broader impacts of the open-source movement, and the extent of its role in the development of new information sharing procedures, remain to be seen. The open-source movement has inspired increased transparency and liberty in other fields, including the release of biotechnology research by CAMBIA,[18] Wikipedia,[19] and other projects. The open-source concept has also been applied to media other than computer programs, e.g., by Creative Commons.[20] It also constitutes an example of user innovation (see for example the book Democratizing Innovation).[21] Often, open source is an expression where it simply means that a system is available to all who wish to work on it. The difference between crowdsourcing and open source is that open-source production is a cooperative activity initiated and voluntarily undertaken by members of the public [edit]

Tags:Biotechnology,Transparency,Cambia,Wikipedia,Democratizing Innovation,
Computer software
3> File:Open-office.png Open Office (Software) is a open source office suite. Blender is a open source 3D graphics editor. Ubuntu is a popular Linux-based open-source computer operating system Android, the most popular mobile operating system (as of 2012) Open-source software is software whose source code is published and made available to the public, enabling anyone to copy, modify and redistribute the source code without paying royalties or fees.[22] Open source code can evolve through community cooperation. These communities are composed of individual programmers as well as very large companies. Many of these individuals programmers who start an open source project usually end up as large companies with open source programs. Examples of open-source software products are:[23] Application software 7-Zip — file archiver Blender — 3D graphics editor Eclipse — development environment comprising an IDE GIMP — graphics editor Inkscape - Vector graphics editor for .svg Mozilla Firefox — web browser Mozilla Thunderbird — e-mail client NASA World Wind — virtual globe, geobrowser OpenOffice.org (and the LibreOffice fork) - office suite Operating systems Android - operating system derived from Linux FreeBSD — operating system derived from Unix Linux — family of Unix-like operating systems OpenIndiana — a free Unix-like operating system ReactOS — operating system built on Windows NT architecture Haiku — free and open source operating system compatible with BeOS Programming languages Perl — a general purpose programming language PHP — scripting language suited for the web Python — general purpose programming language Ruby — general purpose programming language Server software Apache — HTTP web server Drupal — content management system MediaWiki — wiki server software, the software that runs Wikipedia MongoDB — document-oriented, non-relational database Moodle — course management system or virtual learning environment WordPress — blog software [edit]

Tags:Open Office (software),Blender,Android,7-zip,File Archiver,Eclipse,Gimp,
Electronics
3> Open-source hardware is hardware whose initial specification, usually in a software format, are published and made available to the public, enabling anyone to copy, modify and redistribute the hardware and source code without paying royalties or fees. Open-source hardware evolves through community cooperation. These communities are composed of individual hardware/software developers, hobbyists, as well as very large companies. Examples of open-source hardware initiatives are: Openmoko: a family of open-source mobile phones, including the hardware specification and the operating system. OpenRISC: an open-source microprocessor family, with architecture specification licensed under GNU GPL and implementation under LGPL. Sun Microsystems's OpenSPARC T1 Multicore processor. Sun has released it under GPL.[24] Arduino, a microcontroller platform for hobbyists, artists and designers.[25] Simputer, an open hardware handheld computer, designed in India for use in environments where computing devices such as personal computers are deemed inappropriate.[26] LEON: A family of open-source microprocessors distributed in a library with peripheral IP cores, open SPARC V8 specification, implementation available under GNU GPL. Open Compute Project: designs for computer data center including power supply, Intel motherboard, AMD motherboard, chassis, racks, battery cabinet, and aspects of electrical and mechanical design.[27] [edit]

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Beverages
3> OpenCola, is a open source cola. OpenCola — a cola soft drink, similar to Coca-Cola and Pepsi, whose recipe is open source and developed by volunteers. The taste is said to be comparable to that of the standard beverages. Most corporations producing beverages hold their formulas as closely guarded secrets.[28] Vores Øl beer — a beer created by students at the IT-University in Copenhagen together with Superflex, a Copenhagen-based artist collective, to illustrate how open-source concepts might be applied outside the digital world.[29][30][31] In 2002, the beer company Brewtopia in Australia started an open-source brewery and invited the general population to be involved in the development and ownership of the brewery, and to vote on the development of every aspect of its beer, Blowfly, and its road to market. In return for their feedback and input, individuals received shares in the company, which is now publicly traded on a stock exchange in Australia. The company has always adhered to its open-source roots and is the only beer company in the world that allows the public to design, customise and develop its own beers online.[32] Coffee: capsule-based beverage systems such as Nestle's Nespresso or Krups' Tassimo turn home-brewed coffee from an inherently "open-source" beverage into a product limited by the specific range of capsules made available by the system manufacturers.[33] [edit]

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Digital content
3> Open-content projects organized by the Wikimedia Foundation — Sites such as Wikipedia and Wiktionary have embraced the open-content GFDL and Creative Commons content licenses. These licenses were designed to adhere to principles similar to various open-source software development licenses. Many of these licenses ensure that content remains free for re-use, that source documents are made readily available to interested parties, and that changes to content are accepted easily back into the system. An important site embracing open-source-like ideals is Project Gutenberg,[34] which posts many books on which the copyright has expired and are thus in the public domain, ensuring that anyone can use that content for any purpose whatsoever. [edit]

Tags:Domain,
Medicine
4> Pharmaceuticals — There have been several proposals for open-source pharmaceutical development,[35][36] which led to the establishment of the Tropical Disease Initiative. There are also a number of not-for-profit "virtual pharmas" such as the Institute for One World Health and the Drugs for Neglected Diseases Initiative. Genomics — The term "open-source genomics" was coined to describe the combination of rapid release of sequence data (especially raw reads) and crowdsourced analyses from bioinformaticians around the world that characterised the analysis of the 2011 E. coli O104:H4 outbreak.[37] [edit]

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Science
4> Research — The Science Commons was created as an alternative to the expensive legal costs of sharing and reusing scientific works in journals etc.[38] Research — The Open Source Science Project was created to increase the ability for students to participate in the research process by providing them access to microfunding — which, in turn, offers non-researchers the opportunity to directly invest, and follow, cutting-edge scientific research. All data and methodology is subsequently published in an openly accessible manner under a Creative Commons fair use license. [edit]

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Robotics
3> Main article: Open-source robotics An open-source robot is a robot whose blueprints, schematics, and/or source code are released under an open-source model. [edit]

Tags:Blueprints,
Other
3> VIA OpenBook, is an open-source hardware laptop reference design. Open-source principles can be applied to technical areas such as digital communication protocols and data storage formats. Open design — which involves applying open-source methodologies to the design of artifacts and systems in the physical world. Very nascent but has huge potential.[39] Open-source-appropriate technology (OSAT) refers to technologies that are designed in the same fashion as free and open-source software.[40] These technologies must be “appropriate technology” (AT) — meaning technology that is designed with special consideration to the environmental, ethical, cultural, social, political, and economic aspects of the community it is intended for. An example of this application is the use of open-source 3D printers like the RepRap to manufacture appropriate technology.[41] Teaching — which involves applying the concepts of open source to instruction using a shared web space as a platform to improve upon learning, organizational, and management challenges. An example of an Open-source courseware is the Java Education & Development Initiative (JEDI).[42] Other examples include wikiversity. At the university level, the use of open-source-appropriate technology classroom projects has been shown to be successful in forging the connection between science/engineering and social benefit:[43] This approach has the potential to use university students’ access to resources and testing equipment in furthering the development of appropriate technology. Similarly OSAT has been used as a tool for improving service learning.[44][45] There are few examples of business information (methodologies, advice, guidance, practices) using the open-source model, although this is another case where the potential is enormous. ITIL is close to open source. It uses the Cathedral model (no mechanism exists for user contribution) and the content must be bought for a fee that is small by business consulting standards (hundreds of British pounds). Various checklists are published by government, banks or accounting firms. [edit]

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Society and culture
2> Open-source culture is the creative practice of appropriation and free sharing of found and created content. Examples include collage, found footage film, music, and appropriation art. Open-source culture is one in which fixations, works entitled to copyright protection, are made generally available. Participants in the culture can modify those products and redistribute them back into the community or other organizations. The rise of open-source culture in the 20th century resulted from a growing tension between creative practices that involve appropriation, and therefore require access to content that is often copyrighted, and increasingly restrictive intellectual property laws and policies governing access to copyrighted content. The two main ways in which intellectual property laws became more restrictive in the 20th century were extensions to the term of copyright (particularly in the United States) and penalties, such as those articulated in the Digital Millennium Copyright Act (DMCA), placed on attempts to circumvent anti-piracy technologies.[46] Although artistic appropriation is often permitted under fair-use doctrines, the complexity and ambiguity of these doctrines creates an atmosphere of uncertainty among cultural practitioners. Also, the protective actions of copyright owners create what some call a "chilling effect" among cultural practitioners.[47] In the late 20th century, cultural practitioners began to adopt the intellectual property licensing techniques of free software and open-source software to make their work more freely available to others, including the Creative Commons. The idea of an "open-source" culture runs parallel to "Free Culture," but is substantively different. Free culture is a term derived from the free software movement, and in contrast to that vision of culture, proponents of open-source culture (OSC) maintain that some intellectual property law needs to exist to protect cultural producers. Yet they propose a more nuanced position than corporations have traditionally sought. Instead of seeing intellectual property law as an expression of instrumental rules intended to uphold either natural rights or desirable outcomes, an argument for OSC takes into account diverse goods (as in "the Good life") and ends. One way of achieving the goal of making the fixations of cultural work generally available is to maximally utilize technology and digital media. In keeping with Moore's law's prediction about processors, the cost of digital media and storage plummeted in the late 20th Century. Consequently, the marginal cost of digitally duplicating anything capable of being transmitted via digital media dropped to near zero. Combined with an explosive growth in personal computer and technology ownership, the result is an increase in general population's access to digital media. This phenomenon facilitated growth in open-source culture because it allowed for rapid and inexpensive duplication and distribution of culture. Where the access to the majority of culture produced prior to the advent of digital media was limited by other constraints of proprietary and potentially "open" mediums, digital media is the latest technology with the potential to increase access to cultural products. Artists and users who choose to distribute their work digitally face none of the physical limitations that traditional cultural producers have been typically faced with. Accordingly, the audience of an open-source culture faces little physical cost in acquiring digital media. Open-source culture precedes Richard Stallman's codification of free software with the creation of the Free Software movement. As the public began to communicate through Bulletin Board Systems (BBS) like FidoNet, places like Sourcery Systems BBS were dedicated to providing source code to Public Domain, Shareware and Freeware programs.[citation needed] Essentially born out of a desire for increased general access to digital media, the Internet is open-source culture's most valuable asset. It is questionable whether the goals of an open-source culture could be achieved without the Internet. The global network not only fosters an environment where culture can be generally accessible, but also allows for easy and inexpensive redistribut

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